Patch Notes – New Season (Part 1)
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A New Era Begins: Bridging the Gap
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After years of feedback, discussion, and reflection — we’ve finally done it.
One of the community’s most requested changes is here: we're taking serious steps to close the gap between Free-to-Play and Pay-to-Fast players.
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This is only the beginning, and the foundation of a more balanced and fair experience for everyone.
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Store & Jewel Shop Overhaul
Cosmetics will always be part of our world — but their impact on gameplay needed a major rework.
This patch drastically reduces the power of pay-to-win cosmetics and shifts the focus back to skill-based progression.
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Cosmetic Stat Nerfs:
All cosmetics (addons, mounts, auras, wings, shaders) have been rebalanced to a single tier — T1, with normalized stats:
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New T1 Stats
- +0.25 Skills/ML
- +0.25% HP/MP
- +20 Strength
- (Mounts grant only +10 Strength each)
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Old Tiers (for reference):
- T1: +75 HP/MP, +35 STR
- T2: +150 HP/MP, +0.5 Skills/ML, +50 STR
- 3: +200 HP/MP, +0.5% Damage Boost, +85 STR
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This is a massive shift — cosmetics are now purely vanity with light bonuses, not power creep.
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Mount Cleanup
To support this balance update, we've also streamlined the mount system:
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- 60 mounts removed from the Store.
- 35 mounts remain, and they are now identical to the ones available in the C1 Boss Coins Shop.
- All remaining mounts are now T1 only, with the reduced stats mentioned above.
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Dev Note
We know this is a big change — and it’s only the start. Our goal is to make this game a place where skill, commitment, and creativity define your journey, not just your wallet.
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<div align="center"><img src="https://i.gyazo.com/6eee0dd27e35a57e27dda5d4bbdd5a1d.png" style="width: 100%; height: auto;"/></div>
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General Changes – New Season
This patch brings a wave of balance improvements, quality-of-life features, and fixes to set the foundation for a better and fairer game. Here's everything you need to know:
Special Monster Spawn Rebalance
We've adjusted the bonus base damage of special monsters to improve combat pacing and make fights more manageable:
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Veterans now deal +15% base damage (was +25%)
Elites now deal +25% base damage (was +40%)
Champions now deal +40% base damage (was +85%)
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Orb Farming Expanded
You can now farm orbs using 3 characters simultaneously
Previously, the limit was 2 characters.
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Monster Token Orb Scaling
The number of monster tokens (including champion tokens) dropped now scales with continent progression:
C2: 1–2 tokens per kill
C3: 1–3 tokens per kill
C4+: 1–4 tokens per kill (and so on)
Previously, you could only drop 1–2 tokens maximum.
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Spell Cooldown Stones Update
Cooldown Stones now reduce spell cooldowns by 2% per level.
Example:
If a spell has an 8000ms cooldown and is at CD Level 10, it will be reduced by 20%.
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Master Sorcerer Level 600 Spell Rework
The level 600 spell now has a wide range and ticks 3 times for better damage and utility.
Reapers Level 300 Spell Rework
The level 300 spell is now an area spell with a decent cooldown for easier spawn clear.
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Skill/ML Damage Rework
The overall damage scaling from skills and magic level has been reworked.
Now all players benefit from fairer and more balanced damage progression through skilling.
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Dungeon Updates
New dungeons added from 19k to 33k strength
Dungeon Shop has been updated
T2 and T3 points have been implemented
You can now earn veteran and elite tokens in dungeons above 17.5k strength
Dungeons with 27k+ strength now consume 2x dungeon charges, but give 2x rewards and achievement progress, saving you time
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Achievement UI Improvements
Achievements now display their bonuses, even if the progress bar isn't full
You can now track your bonuses per tier and see the total bonuses you're earning
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Other Improvements & Fixes
Base HP/MP per level is now scaled by percentage instead of flat values
Boss cooldown timer now tracks time correctly
RP Continental Spell (Sertum Con) now does 3 damage ticks instead of 2
Prey Hunting Task progress and Prey Points are now saved after server crashes
Mystic Forge pity system is now transferred correctly when transferring bonuses
Posted on August 29, 2025 - 8:08 AM
New Season 01/10/2025
New Vocation: Reaper
We are excited to introduce a brand new vocation to the game: Reaper. This vocation brings a fresh and dynamic gameplay style designed for players who love high-risk, high-reward combat. The Reaper is a melee-focused vocation with some slightly ranged capabilities and excels at dealing heavy damage while having lower health compared to other vocations. Their unique mechanics and playstyle will add a thrilling new dimension to combat encounters.
After addressing issues with the previous implementation, we have fully reworked the Heaven and Hell content. This exciting new feature becomes accessible after completing the Winter Continent. Players will be able to choose between two distinct factions: Heaven or Hell, each offering a unique gameplay experience and progression system.
Faction Selection
- Upon reaching the designated area after Winter Continent, players will be prompted to choose a faction.
- This choice is permanent for the character and unlocks faction-specific bonuses and abilities.
Faction Talent Trees
- Each faction comes with a unique talent tree designed to enhance specific playstyles.
- "Infernal Echo": +1% chance for enchantments to trigger.
- "Hellfire Precision": +3% critical damage.
- "Demonic Instinct": +3% critical chance.
- "Whirling Chaos": % increased damage on spinning abilities.
- "Flames of Destruction": Increased damage on AoE abilities.
- "Slayer’s Wrath": Increased damage vs veterans, elites, and champions.
- "Double Carnage": % chance for double boss charges when finishing tasks.
- "Infernal Greed": % chance for double Zdrome points.
- Ultimate – "Infernal Burst": % chance to cast a burst of flames when casting level 500-600 abilities.
Talent points are earned through faction-specific quests and activities.
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Throughout the last season, we noticed significant feedback from players regarding the difficulty and challenges associated with farming creature products to unlock cosmetics, which have a notable impact on gameplay. Many players expressed frustration, highlighting that using multiple clients felt necessary to endure the tedious farming process. To address these concerns, we have implemented the following changes:
<b>Introducing: The Battlefields</b>
Battlefields are special spawn events that ignite the entire server with excitement and occur once every three hours. For 45 minutes, players can complete tasks that reward them with endeavor points, a new currency used to buy creature products for crafting cosmetics that grant your character permanent bonuses throughout the entire season. Battlefields are indispensable if you're looking to raise your character's power and progress further in the game.<br>
They are also a prime location for farming shadow coins, a versatile currency essential for purchasing items interwoven into many systems throughout the game.
Completing tasks will grant you endeavor points which are very useful for unlocking cosmetics
<div align="center"><img src="https://i.gyazo.com/74ca6ee53ba02e9e08026f17c9c128c4.png" style="width: 75%; height: auto;"/></div>
<b>Bastions Changes</b>
Bastions are 30-minute limited special spawns specifically designed to encourage manual play.
During these spawns, monsters yield greater amounts of experience and have a chance to drop special crates containing unique rewards.
Compared to last season, Bastion Levels have become less difficult and more rewarding. Here are the changes:
Special Crates Changes:
* Common Chest: Now rewards players with 2 endeavor points.
* Rare Chest: Now rewards players with 4 endeavor points.
* Epic Chest: Previously spawned at Bastion Level 4; now spawns at Level 2 and rewards players with 6 endeavor points.
* Legendary Chest: Previously spawned at Bastion Level 7; now spawns at Level 4 and rewards players with 8 endeavor points.
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Endeavor Points & Endeavor Shop
This shop allows you to buy any of the continents creature products, makes it easier for everyone
Zoltyum - Age of Cataclysm beta phase is finally over and we present you the most important features and changes implemented throughout the beta phase, enjoy!
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Stages
Exp: Custom (Semi - Low)
Skill: 3x
Magic: 1x
Loot: Custom (Special items on all creatures)
Type: Open PvP (Expert PvP available)
Frags to red skull: 10 on a day, 1 frag removed every 4 hours
Skills/Mls grant dmg exponentially in a 10 by 10 factor
Armor reduces incoming damage (both magical and physical)
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<h2>Professions</h2>
In Zoltyum we have 5 professions, 4 of them (Lumberjacking, Mining, Farming and Skinning) are oriented to materials gathering and 1 (Fishing) oriented in boss farming.
On every profession based on your skill and tool you will find unique materials used in several crafting recipes among other important things.
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<h2>Craft</h2>
Crafting system comes along with 8 different craft professions which offer a very depth and complex amount of recipes which will be required or helpful on several aspects of the game.
Bastions are special spawns specially designed to incentive manual playing, in these spawns monsters yield larger amounts of experience and also they have the chance to drop "special crates" which yield especial rewards.
- Bastion creatures will ignore all your armor, so be careful when hunting here.
- Bastion Charges:
Bastion charges are automatically gained every 8 hours and your character can hold a max of 3 charges at time.
1 Bastion Charge means 30 minutes of hunt time inside a bastion.
Bastions will trigger every now and then a screen or you that will display a basic monster on it, to verify you are not afk botting you will be forced to reply.
Failing to reply the verification will result in another verification screen popping for a last try to verify your manual gameplay.
Failing to reply the second verification will result in you being kicked out of the bastion and your bastion charge being lost.
- Bastion Levels:
Each bastion will allow you to increase it's difficulty by collecting bastion charms from special crates, increasing a bastion difficulty means that monsters will behave differently for every person inside the bastion.
- Damage done:
Bastion level 1 will reduce your damage made to creatures inside the bastion by 10%
level 2 by 15%
level by 20%
level 4 by 25%
level 5 by 30%
level 6 by 35%
level 7 by 40%
level 8 by 45%
level 9 by 50%
level 10 by 55%
- Damage taken:
Bastion level 1 will increase your damage taken by creatures inside the bastion by 30%
level by 60%
level by 90%
level 4 by 120%
level 5 by 160%
level 6 by 190%
level 7 by 230%
level 8 by 260%
level 9 by 290%
level 10 by 320%
Experience gain:
Bastion level 1 will increase your experience gained by creatures inside the bastion by 20%
level 2 by 40%
level 3 by 60%
level 4 by 80%
level 5 by 100%
level 6 by 120%
level 7 by 140%
level 8 by 160%
level 9 by 180%
level 10 by 200%
- Special Crates:
These crates are dropped by recently defetead bastion foes, these crates can only be opened by the chest owner, and by opening them it will begin a
5 monster wave fight that you will be forced to complete in order to claim the rewards.
Boxes yield a 300 second timer which is the total time for you to beat the challenge.
Dying or counter reaching 0 seconds will result in the removal of the special chest.
There are 4 boxes ranks, each of them holding more special and epic rewards
- Common:
Requires bastion lvl 1 (base level) for you to have a chance to spawn them.
- Rare:
Requires bastion lvl 1 (base level) for you to have a chance to spawn them.
- Epic:
Requires bastion lvl 4 for you to have a chance to spawn them.
- Legendary
Requires bastion lvl 7 for you to have a chance to spawn them.
Unlike normal tasks, great tasks is a system oriented to boost the progression of manual players allowing them to get better amounts of rewards than normal tasks and even being able to take it to the limit by choosing the highest amount of possible monsters
This system will pop a captcha for you every 5 mins like bastions in order to proove you are active, failing to do so 2x will result in your task being cancelled.
<h2>Relic Merge</h2>
T1 relics can now be merged into t2 and t3 relics by combining 3 or more relics of the same kind, ofc it comes with certain success chance which can be increased by certain catalysts.
Zoltyumdrome is an era lasting arena system with endless waves, each wave being harder than the previous and of course more rewarding.
On each wave you will find 5 classes of creatures.
<div align="center"><img src="https://i.gyazo.com/bc46c4b20e848c1d3518f6425761f4ab.gif"/></div><br>
Support melee that heals all monsters near it
<div align="center"><img src="https://i.gyazo.com/bc8a9217bc722f6490f77289f4580b8f.gif"/></div><br>
Ranged with Aoe spells and high damage spikes
<div align="center"><img src="https://i.gyazo.com/add71f9eb60824ec43c74b00d1b60585.gif"/></div><br>
Ranged with consistent single target damage
<div align="center"><img src="https://i.gyazo.com/8cf9172de6dc34be318f11939b5a4e00.gif"/></div><br>
Tanky melee
<div align="center"><img src="https://i.gyazo.com/538bbf9a481333dcdfbf6aafdc0455a7.gif"/></div><br>
High single target damage melee
Besides the waves of monsters, Zoltyumdrome comes with different mechanics designed to create a more challenging experience while running it, at the beginning of each wave a specific mechanic will be set and will be cast every x seconds. Here is the list of possible mechanics.
The Floor is Lava: Every 15 seconds several random fields will be marked. After 3 seconds they deal damage equal to 60% of the current HP of players standing on them
Beam me Up!: Every 15 seconds several random fields will be marked. After 3 seconds all players on them will be teleported to a random position in the arena.
<div align="center"><img src="https://i.gyazo.com/902929191617a973af388db15e3a4c5e.gif"/></div><br>
Tanked Up: Every 15 seconds several random fields will be marked. After 3 seconds all players on them will be superdrunk for 10 seconds and monsters on the wave will increase their difficulty by 10%
<div align="center"><img src="https://i.gyazo.com/9d162f17118ba31791deb9f78e2e2c9a.gif"/></div><br>
Frozen Seeds: 2 frozen seeds will randomly spawn in the map, if you dont step on them before they grow they will explode freezing everyone by 4 seconds and increasing wave monsters by 20%
<div align="center"><img src="https://i.gyazo.com/e91a94dae5e6cb36199bfe14ecf36d08.gif"/></div><br>
Exploding Barrels: Several explosive barrels will spawn in the arena, they will ignite after 3 seconds of spawned and dealing 30% of your total health/mana per barrel hit.
<div align="center"><img src="https://i.gyazo.com/45e80ba165a5769422b46e24c9ada09c.gif"/></div><br>
And last but not least, Exploding Corpses: When monster die they will explode dealing heavy damage on the area.
<div align="center"><img src="https://i.gyazo.com/674c2b4636496ec7a91890a7cc0a37c6.gif"/></div><br>
Rewards: You will be rewarded with zoltyumdrome points based on the last completed wave, each wave you reach will reward you its number in points (I.E. wave 9 completed = 1+2+3+4+5+6+7+8+9 points)
Points can be spent on Zoltyumdrome shop, which offers permanent character bonuses. Keep in mind that prices are progressive, so each time you buy an offer it will permanently increase it's price.
Also, offers in this shop have a limit of how many times it can be purchased.
It's also important to mention that Zoltyumdrome system will remember your last wave completed and sends you back 9 waves on your next run, which means if you managed to get to wave 25 on your first run you won't have to run waves 1 to 16 again.
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<h2>Trial of Heroes</h2>
Trial of heroes is an era long feature which will take you to several scenarios, with different missions and bosses with an ever scaling difficulty.
For the moment stages 1 to 8 are available (stage 4 is harder than any desert content and 7 harder than winter content)
Completing each stage will reward your whole team, the more survivors means the more boxes the team will get (doesn't apply on points).
Cooldown will be 10 hours (same as Zoltdrome)
Min of 2 players and a max of 4 (for every extra member after "2" the trials will become 15% harder [so for 4 it will be 30% harder])
The lowest str of a team member must be at the most 30% lower than the higher member str of the team.
This system is oriented for players of atleast lvl 500 on first continent, decently geared. (For stage 1)
Rewards:
Each stage will drop tier trial boxes, these boxes are the most rewarding in any current system (progression wise)
Each stage will grant you trial points which can be spent in the system offered by NPC Avangart in ToH room.
A new guild system which brings a large variety of features has been implemented:
- Guild Experience & Levels
Completing differenting features in the game like doing quests, dungeons among other things will grant you guild contribution contracts which can be traded with NPC caliso for guild experience, gaining experience will allow your guild to level up and gain different benefits.
- Guild Boosts
After unlocking certain level ranges you will be able to choose between different boosts opttions which will be applied to your whole guild.
- Guild Benefits
After achieving certain levels your guild will gain access to special places like better gathering areas for professions among other things.
In Zoltyum all the spawn, world boss, mini world boss and spawn raid bosses yield boss fragments, boss fragments are bound to specific equipment items depending on its kind and will grant your items with permanent bonuses.
Every equipment item has locked imbuement slots which can be unlocked obtaining certain materials in the game.
Depending on the difficulty of the bosses the benefits their fragments grant vary.
A new client build market has been implemented in which you can sell any of your goods and also create buy requests for any item you may need, this system is visually appealing and also supports a variety of currencies for your convenience.
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<h2>Bestiary</h2>
In order to take your take your monster fighting possibilities to new levels we decided to implement the long waited bestiary system, bestiary will allow you to unlock data of the monsters you hunt, once you reach the max kill requirements you will unlock all the monster info and also be rewarded with bestiary points, these points can be spent on unique and powerful charms amont other things.<br>
<div align="center"><img src="https://i.gyazo.com/c59cab5d9fb3c15dd0df5207880f7cae.gif"/></div><br>
A few examples of your charm points would be:<br>
- Freeze:<br>
You have a 5% chance to deal 10% of the total selected monster's health in ice damage when its procs.<br>
<div align="center"><img src="https://i.gyazo.com/2953ad674f91921164c5cc94a4bc5b76.gif"/></div><br>
- Parry:<br>
You have a 5% chance to counter the attack of your selected foe reflecting their damag back in full.<br>
<div align="center"><img src="https://i.gyazo.com/17a86cdf4ba2ebdf7177994cca4d2b49.gif"/></div><br>
- Dodge:<br>
You have a 5% chance to avoid a hit from your selected foe.<br>
<div align="center"><img src="https://i.gyazo.com/d1e25022fcf33936185e434721b08293.gif"/></div><br>
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<h2>Achievements</h2>
Another years awaited system finally makes it to the game, achievements is a long term system designed to allow you progress over time, they are divided into multiple sections and also divided by stages, unlocking an stage of any achievement will provide you with different bonuses that will make your character considerably stronger.<br>
- All the known issues have been fixed and further achievements have been introduced.
Frontline Battlegrounds brings a whole new mechanic to your hunting, monsters from winter continent and above have a chance to drop a portal where you will find a dungeon like 10 min battle experience, where you will face ferocious monsters and evil creatures which will grant you points per kill, these points will scale based on the difficulty of the frontline which is based on the killed monster and your current str.<br>
Points obtained in the frontline battlegrounds can be spent in the frontline shop located on Winterhold TP room.
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<h2>World Boss Raids</h2>
World Raids are special events that happen once every 8-10 hours, in which you have to do certain tasks in order to spawn the ultimate boss at the end of the raid. You will be rewarded properly by helping to take down the boss. Dying inside world raids will not result in death penalty.<br><br>
- This stage is the first contact with the boss realm. Here, you will need to slay a certain number of creatures so the passageway for the next stage gets cracked open. Once it opens, you may proceed to the next stage.<br>
- This stage consists in sacrificing a specific item obtained from the stage 2 creatures' loot. You need to sacrifice a certain amount of the items in order to proceed to the final stage, as instructed below. After the final stage is unlocked, a portal will be opened at the beginning of the stage 1 that will lead into the second stage.<br>
- This stage is simple. Defeat the boss and get some awesome rewards. Be careful! This creature is very strong and it's highly recommended to avoid being hit by any of its attacks.<br>
One of the most requested changes during the beta phase was the collision prevention between characters, we'd glad to announce that this feature has been removed and now you can smoothly walk through people.
Zoltyum bot has been implemented, based on Vithrax Bot, this bot comes with so many improvements over the old bot that mentioning all of them would be complicated, enjoy its benefits.
Don't forget to turn off/on the bot to save your settings.
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<h2>PvP Changes</h2>
Several balance changes were done throughout the beta but here come the most important ones.
1. Armor does not apply on pvp anymore.
2. All spells have received a damage increase on early stages and a severe damage nerf in mid and late stages.
3. After reaching str 13k a dmg reduction formula applies progressively on spells.
4. Considerably adjusted reflect dmg on pvp.
5. Reduced drown damage in pvp.
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<h2>Normal Task Changes</h2>
Killing a veteran monster now grants 2 kills in tasks.
Killing an elite monster now grants 3 kills in tasks.
Killing a champion monster now grants 5 kills in tasks.
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<h2>Other Changes</h2>
1. If you are configuring bot settings be sure to turn the bot off/on before relogging for it to properly save.
2. Training weapons annoying "training interrupted" bug has been finally fixed.
3. Killing a task boss will now teleport you back to the boss room if you wait to be kicked.
4. Changed the time for kick out when killing a task boss from 30 seconds to 5 seconds.
5. Dying to a mini world boss will now teleport you to the continent where the boss spawns.
6. Spell progress has been increased from a max of 50 upgrades to 100.
7. Fixed the misleading descriptions in items like t1 lucky clover amulet, ceremonial ankh, icy elixir, ornamented brooch.
8. Nocturnia's bastion daily boss has been nerfed in dmg and HP.
9. Client crash related to asuras on task tracker is now fixed.
10. Added several mounts in the first continent outfit seller to give purpose to most of the unused creature products.
11. The level requirement for the desert cont spells has been adjusted to 1050 instead of 1250.
12. Holy punishment spell is no longer displayed when you have other effects turned off in client settings.
13. Fixed an issue which caused medium or hard tasks to disappear from your task tracker.
14. A way to cancel active tasks has been implemented, ask your tasking NPC for "cancel".
15. The bot issue of it turning off upon restarts or crashes has been finally fixed, requires a client patch, so please close/open your client.
16. Ancient Bogle (Champion Challenge) will no longer cast double wave/aoe.
17. It is no longer possible to apply/remove imbuements or exalted ranks on items you are currently wearing to avoid bonuses bugging out. Place them in your
backpack to upgrade them.
18. Fixed an issue in charms shop where parry was giving dodge.
19. Paladins healing has been considerably improved.
20. Monsters from inquisition quest will no longer spawn as vets, elites and champions.
21. All quests from hardbone to Inquisition are now granting jewels when completed.
22. Minotaur boss should not be able to hit anyone from higher floors anymore.
23. Lowered several spell cds for all vocs.
24. Price to craft splinters has been reduced.
25. From now all available task bosses have a chance to drop creature products.
26. A new section on myinfo "Cosmetics" has been implemented.
27. All known crashing the client issues have been fixed.
Posted on November 20, 2023 - 12:11 AM
Begining of Zoltyum - Age of Cataclysm (Open Beta)